
Monkey Island is the collective name given to a series of four graphical adventure games produced and published by LucasArts, originally known as LucasFilm Games through the development of the first game in the series. The games follow the misadventures of the hapless Guybrush Threepwood as he struggles to become the most notorious pirate in the Caribbean, defeat the plans of the evil undead pirate LeChuck and win the heart of governor Elaine Marley. Each game’s plot usually involves the mysterious Monkey Island and its impenetrable secrets. The games were created as a collaborative effort between Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer, who also worked on the first two games, would enjoy success on other titles before both of them also left. The rights to Monkey Island remained with LucasArts, and the third and fourth games were created without the input of the original writing crew. The Monkey Island series is known for its humor and “player-friendly” qualities. The player cannot permanently place the game in an unwinnable state or cause Guybrush to die without great effort on the game player’s part. This “player friendly” approach was unusual at the time of the first game’s release in 1990; prominent adventure-game rivals were Sierra On-Line and Infocom, both of which were known for games with sudden and frequent character deaths or “lock-outs”. LucasArts itself used such closed plot paths for its drama games like Indiana Jones and the Last Crusade: The Graphic Adventure (1989) but preferred the open format for other humor-oriented adventure games such as Sam & Max Hit the Road (1993) and Day of the Tentacle (1993). The series has a somewhat loose notion of continuity. Since the creative team changed dramatically between most installments of the game, there is little consistency not only between the graphical appearance of the games, but their basic plot points and backstories. (A few examples of this include the events leading up to the antagonist LeChuck’s death (the original and his successive “defeats”) and the circumstances surrounding Herman Toothrot’s (a Ben Gunn look alike) original arrival on Monkey Island.) As such, it is rather difficult to describe the series as a whole since specific details vary from writing team to writing team and there is little consensus on which version constitutes canon although many fans feel that the first two games (the scripts for which were written by the original authors of Monkey Island) are separate from the rest of the series because of the change in writers. Much of the soundtracks of the games is composed by Michael Land. The score largely consists of dub and reggae-inspired music.
1. The Secret of Monkey Island
The Secret of Monkey Island is an adventure game developed by Lucasfilm Games. The game spawned a number of sequels, collectively known as the Monkey Island series. Released in 1990, The Secret of Monkey Island is the fifth game to use the SCUMM engine. It made a name for LucasArts as an adventure game development studio.
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http://rapidshare.com/files/287608161/Monkey_Island_-_The_Secret_of_Monkey_Island.rar
2. Monkey Island 2: LeChuck’s Revenge
Monkey Island 2: LeChuck’s Revenge is an adventure game developed and published by LucasArts in 1991. It was the second game of the Monkey Island series, following The Secret of Monkey Island, and the sixth LucasArts game to use the SCUMM engine. It was the first game to use the iMUSE sound system. The game’s story centers on the wannabe pirate Guybrush Threepwood. After defeating ghost pirate LeChuck in The Secret of Monkey Island, little is known of what happened between Guybrush Threepwood and Elaine Marley. The sequel involves Guybrush’s attempts to both find the mysterious treasure, Big Whoop, and win back Elaine’s love. The development team for the game was largely the same as for the first game in the series. The project was led by Ron Gilbert, and he was once more joined by Tim Schafer and Dave Grossman. LeChuck’s Revenge is considered by critics to be among the best of LucasArts’ adventure games. Despite its popularity, its ambiguous and surrealistic ending drew criticism.
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http://rapidshare.com/files/287607990/Monkey_Island_2_-_Le_Chuck_s_Revenge.rar
3. The Curse of Monkey Island
The Curse of Monkey Island is an adventure game developed and published by LucasArts, and the third game in the Monkey Island series. It was released in 1997 and followed the successful games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge. The game is the twelfth and last LucasArts game to use the SCUMM engine, which was extensively upgraded for its last outing before being replaced by the GrimE engine for the next game in the series, Escape from Monkey Island. The Curse of Monkey Island is the first Monkey Island game to include voice acting, and has a more cartoon-ish graphic style than the earlier games. The game’s story centers around Guybrush Threepwood, a wannabe pirate who must lift a curse from his love Elaine Marley. As the story progresses, he must deal with a band of mysterious pirates and a French buccaneer, as well as his old archnemesis LeChuck.
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4. Escape from Monkey Island
Escape from Monkey Island (EMI) is a computer adventure game developed and released by LucasArts in 2000. It is the fourth and most recent game in the Monkey Island series, following the successful games The Secret of Monkey Island, Monkey Island 2: LeChuck’s Revenge, and The Curse of Monkey Island. Production was headed by Sean Clark and Michael Stemmle who had previously worked on Sam & Max Hit the Road. The game centers on the pirate Guybrush Threepwood, who returns home with his wife Elaine Marley after their honeymoon, to find her erroneously declared dead, and her office of governor up for election. Guybrush must find a way to restore Elaine to office, while uncovering a plot to turn the Caribbean into a tourist trap, headed by his archnemesis LeChuck and Australian co-conspirator Ozzie Mandrill. The game was made with Sean Clark and Michael Stemmle in the lead, both of them having worked on previous LucasArts adventure titles. Michael Land provided the soundtrack once more. EMI was the last of LucasArts’ adventure games to be released. It was also the second and last game to use the GrimE engine, which was upgraded from its first use in Grim Fandango.
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http://rapidshare.com/files/287616245/Monkey_Island_4_-_Escape_from_Monkey_Island___2000__LucasArts_.part01.rar
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Enjoy
Warning: In order to play Monkey Island 1 & 2 you need to install “scummvm” which is avaliable from:
http://www.scummvm.org/